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DOI 10.34229/KCA2522-9664.25.5.7
UDC 517.977

A.A. Chikrii
V.M. Glushkov Institute of Cybernetics, National Academy of Sciences of Ukraine, Kyiv, Ukraine, g.chikrii@gmail.com

I.S. Rappoport
V.M. Glushkov Institute of Cybernetics, National Academy of Sciences of Ukraine, Kyiv, Ukraine, jeffrappoport@gmail.com


QUASI-PARALLEL APPROACH AND MOTION MASKING STRATEGIES
IN GAME CONTROL PROBLEMS WITH NON-FIXED TIME

Abstract. Conflict-controlled processes with non-fixed time are considered, for which two modifications of the method of connecting functions are proposed. A quasi-parallel convergence strategy is defined, which, using the first modification of the method of connecting functions, ensures the successful completion of the process by a fixed endpoint and, in control examples, coincides with the well-known definition of parallel motion. The second modification of the method of connecting functions ensures convergence along a ray by a fixed end point of the game. A motion masking strategy is formulated, which is an important special case of the strategy of chasing along a ray and is of independent interest. The theoretical results of the study are illustrated by a control example.

Keywords: conflict-driven processes with non-fixed time, parallel convergence strategy, motion masking strategy, ray tracing.


full text

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